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Daz studio create morph
Daz studio create morph











  1. #Daz studio create morph how to#
  2. #Daz studio create morph skin#

This allowed the "beam of light" protruding from the ball to be made broader at the location where it intersected with Aiko's chest (see Figure 4a). After making the morph slider, the position of the D-Former's force field was changed slightly by moving the force field of the D-Former towards Aiko along the shaft of the spike. Rather than actually create a new "second" D-Former, the existing one was just re-used after creating the morph slider, as described in the previous section of this page. A broader projection from the "crystal ball" was produced by using two cooperating D-Formers. Rather than just have a spike projecting from the "crystal ball", it would be better to have a broader beam of light. The position of the D-Former's force field (red) is easier to see here than in Figure 3. Using a "second" D-Former to broaden the "light beam".

#Daz studio create morph how to#

Refer to the DAZ Studio manual chapter on D-Form for details on how to convert a D-Former into a morph slider for an object like this sphere.

daz studio create morph

However, this first D-Former was converted into a morph for the sphere (and named "spike"), and the resulting morph slider was used in combination with a second D-Former, as described below. This first D-Former could be used to pull a spike-like projection of the sphere towards Aiko's chest (see Figure 3). The force field for the D-Former was scaled to a smaller size in order to pull a small spike outwards from the surface of the sphere, just as explained in detail for the "horn" tutorial in the DAZ Studio manual's chapter on D-Formers.

daz studio create morph

The sphere of the glowing "crystal ball" was selected and a new D-Former was created. Details for the transparency settings of the sphere are discussed in DAZ Studio lighting. The glowing sphere ("crystal ball") shown in Figure 2 was made with the DAZ Studio "new primitive" menu item in the "Create" menu. Also shown, the position of the light source (the white polygonal sphere within the larger "crystal ball" it has thin white lines extending outward as a depiction of a light source) and the base/control (red and yellow) of the D-Former, also inside the "crystal ball". A D-Former was used to make a spike extending from the surface of the sphere. Two other D-formers are used to alter the shape of a glowing sphere, creating the illusion of a beam of light that causes the "poke through". This example uses a D-former to cause "poke through". You can use D-formers to fix minor "poke through" problems.

#Daz studio create morph skin#

A common problem with 3D models is that clothing may not fit perfectly to human characters, resulting in "poke through": skin that shows in a rendered image when it should be covered by the clothing (see Figure 2). This example involves three D-formers used during a 30 frame (1 second) animation sequence. Also used: the leotard by Yamoto for the DAZ3D character "Aiko 3". The animation example for this tutorial that is described in detail, below, makes use of the Aiko 3.0 character which can be downloaded for free. Areas circled with green have patches of skin showing through the clothing. Example of "poke through" when two 3D mesh models do not correctly conform to the same body shape.

daz studio create morph daz studio create morph

The rest of this page, below, describes a more complex example of how to use D-Formers in an animation (see Figure 6). The tutorial below provides an example for how to use D-Formers within a DAZ Studio animation.Īfter reading the DAZ Studio manual's chapter on D-Formers and Animation with DAZ Studio you should be able to make a simple animation such as that shown in Figure 1 (above). Do the two D-Former tutorials that are in the manual. Make use of the chapter about the D-Form plugin that is in the DAZ Studio manual. The "horn" was produced using a DAZ Studio D-Former to modify the shape of the polygon mesh that defines this human figure's head shape. Figure 1 (above) provides a quick example of an animation that uses the D-Form tool. The DAZ Studio D-Form tool allows you to quickly modify the shape of a 3D mesh model that you are using inside the DAZ Studio application.













Daz studio create morph